to surface normal
LIGHT & OPTICS · LAB 19
Ray optics laboratory
Build an optical bench and explore reflection, refraction, focusing, image formation and dispersion.
RAY TRACERRUNNING
Drag components to move them · click to select · Delete removes the selection
IncidentRefractedVirtual
n₁ → n₂
for n₂ = air
select a lens
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OPTICAL PRINCIPLES
Follow the rays
Reflection preserves the angle to the normal. Refraction changes direction when light changes speed. Converging elements can form real images; diverging elements produce virtual images. A prism bends colours by slightly different amounts.
θᵢ = θᵣn₁ sin θ₁ = n₂ sin θ₂1/f = 1/dₒ + 1/dᵢ
Educational ray models use thin-lens and simplified surface approximations.